|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Drake Doe
SVER True Blood Unclaimed.
49
|
Posted - 2013.03.03 19:54:00 -
[1] - Quote
As long as my myrm can get a blaster bonus, my brutix a tracking bonus, and my drake can get an omni missile damage increase and a rate of fire boost
Or the harbinger could just get a useful bonus to replace it's current one. |

Drake Doe
SVER True Blood Unclaimed.
49
|
Posted - 2013.03.03 20:03:00 -
[2] - Quote
Commander Ted wrote:Drake Doe wrote:As long as my myrm can get a blaster bonus, my brutix a tracking bonus, and my drake can get an omni missile damage increase and a rate of fire boost
Or the harbinger could just get a useful bonus to replace it's current one. None of those ships need a different bonus, the harbinger is at a great disadvantage being such a cap ***** and needs that cap bonus. Having two bonuses shouldn't be an arbitrary rule because not all bonuses are created equal. IE Active rep bonus vs resist bonus ROF bonus vs true damage bonus Tracking bonus vs range Which means a different bonus (I've never flown amarr so I don't know what bonus should go in it's place) would fix that |

Drake Doe
SVER True Blood Unclaimed.
49
|
Posted - 2013.03.03 20:39:00 -
[3] - Quote
Commander Ted wrote:Drake Doe wrote: Which means a different bonus (I've never flown amarr so I don't know what bonus should go in it's place) would fix that
So your saying that the harbinger's guns should use more cap than a microwarp drive because 3 bonuses would make it look different from the other ships? I'm saying that if it gets another bonus so should every other bc |

Drake Doe
SVER True Blood Unclaimed.
51
|
Posted - 2013.03.04 01:49:00 -
[4] - Quote
So if it's barely a bonus, the bonus should be change but you say that the cap bonus is needed which contradicts your argument |

Drake Doe
SVER True Blood Unclaimed.
51
|
Posted - 2013.03.04 02:35:00 -
[5] - Quote
If it's bonuses are working that means it doesn't need a new one |

Drake Doe
SVER True Blood Unclaimed.
51
|
Posted - 2013.03.04 02:48:00 -
[6] - Quote
Commander Ted wrote:Drake Doe wrote:If it's bonuses are working that means it doesn't need a new one They aren't working. They suck. The cap bonus is not good enough to make the ship viable and without the bonus the ship would be unusable. If you say that is contradictory you are a tool and I mean that. Well **** you too, that just shows that the bonus is lower than where it should be since you just stated it's too small tp make a difference. |

Drake Doe
SVER True Blood Unclaimed.
51
|
Posted - 2013.03.04 03:08:00 -
[7] - Quote
Commander Ted wrote:Drake Doe wrote:Commander Ted wrote:Drake Doe wrote:If it's bonuses are working that means it doesn't need a new one They aren't working. They suck. The cap bonus is not good enough to make the ship viable and without the bonus the ship would be unusable. If you say that is contradictory you are a tool and I mean that. Well **** you too, that just shows that the bonus is lower than where it should be since you just stated it's too small tp make a difference. WHAT? How on earth would that fix anything? Even if the guns used 0 cap the harbinger would still suck. Then fit cap mods, ask for the bonus to get changed and stop complaining |

Drake Doe
SVER True Blood Unclaimed.
51
|
Posted - 2013.03.04 04:13:00 -
[8] - Quote
 |

Drake Doe
SVER True Blood Unclaimed.
56
|
Posted - 2013.03.06 15:27:00 -
[9] - Quote
Lady Katherine Devonshire wrote:sabre906 wrote:Lol, really? What do you call Scorch? An overpriced T2 module with a painfully high minimum skill requirement that ultimate defeats the entire purpose of lasers not requiring ammunition. Does one need a minimum skill of level 5 and a specialization skill to load a blaster with navy faction ammunition? Because that is what you need for every turret size to use scorch. Please take the time to compare skill training times between being able to fly a blaster fit battlecruiser and a scorch equipped frigate. Scorch should not even be part of these discussions. It's called void and null |
|
|
|